When the multiverse turns topsy‑turvy, even the Gaming Magi become pawns. The moon becomes a giant revolving die in the sky. Trolls write books and invite knights in for pie. A severed sorcerer’s head mutters dubious prophecies. And a bent, ugly cobbler suddenly finds himself transformed into a handsome (and occasionally brave) hero. On the Wraith Board of time, every move is a gamble — and the stakes are nothing less than the fate of worlds.